package net.xiduth.game.player.dialogues.towns.burthope;


import net.xiduth.game.player.dialogues.Dialogue;


/**
 * 
 * @Author Chaz - Jul 14, 2013
 * 
 * Servant(s) dialogues.
 */
public class Servant extends Dialogue {


    private int npcId;
    
    @Override
    public void start() {
        npcId = (Integer) parameters[0];
        sendPlayerDialogue(9827, "Hi.");
    }


    @Override
    public void run(int interfaceId, int componentId) {
        switch (stage) {
        case -1:
            stage = 0;
            sendNPCDialogue(
                    npcId,
                    9827,
                    "Hi, look I'd better not talk to you or i'll get in trouble if you "
                            + "want someone to show you round the castle ask Eohric the head servant.");
            break;
        case 0:
            default:
                end();
                break;
        }
    }


    @Override
    public void finish() {
        // TODO Auto-generated method stub
        
    }


}